Alex Ortiz
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After making some finishing touches on the Earthquake Simulator, Mr. PZ and I both decided it was time to send the project back for electrical and mechanical maintenance.
The vertical axis continued to experience multiple mechanical issues that I had to fix.
Debugging was a grueling process, but the payoff was worth the effort.
The Earthquake Simulator is designed to simulate oscillating earthquake movements through the use of stepper motors.
Incorporating hardware into software’s existing functionality will be critical to working on an exhibit.
Interacting with computers and files is a key component of software development.
Computer-aided design is a perishable skill, so I dedicated time to relearning the basics of SolidWorks.