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Capstone

May - Finalizing the Tilt Ball Machine

Preparing the Tilt Ball Machine for the showcase was my main goal for this month.

April - Working with the Tilt Ball Machine's Retro Screen

With the Tilt Ball Machine in the software space, I was able to begin programming the project’s actual components.

March - Preview of the Tilt Ball Machine

After making some finishing touches on the Earthquake Simulator, Mr. PZ and I both decided it was time to send the project back for electrical and mechanical maintenance.

February - Mechanical Fixes on the Earthquake Simulator

The vertical axis continued to experience multiple mechanical issues that I had to fix.

January - Debugging the Earthquake Simulator's Oscillator Class

Debugging was a grueling process, but the payoff was worth the effort.

November - Taking on the Earthquake Simulator

The Earthquake Simulator is designed to simulate oscillating earthquake movements through the use of stepper motors.

October - Combining Software and Hardware

Incorporating hardware into software’s existing functionality will be critical to working on an exhibit.

September - Intro to Software Development

Interacting with computers and files is a key component of software development.

August - CAD and Manufacturing Review

Computer-aided design is a perishable skill, so I dedicated time to relearning the basics of SolidWorks.

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